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Available on Mac?

Description

Gloomhaven on Mac

Mac Version Available

Whether you are drawn to the lands of Gloomhaven by the call of adventure or by an avid desire for gold glimmering in the dark, your fate will surely be the same.
Gloomhaven, the digital adaptation of the acclaimed board game, mixes Tactical-RPG and dungeon-crawling. Its challenges, legendary for their unforgiving nature, reward only the most daring players with the sharpest minds. With your party of fearless mercenaries, you will carve your way through terrifying dungeons and dreadful forests filled with increasingly horrific monsters to reap the rewards…or die trying.
In the digital adaptation of Isaac Childres’ ultimate strategic board game (6 Golden Geek awards, “Board Game of the Year” in 2017), developed by Flaming Fowl Studios, you play as a squad of 2-4 mercenaries each with a huge selection of unique abilities.
Acclaimed by both board game players and critics (highest rated game of all time on http://BoardGameGeek.com), this turn-based tactical RPG set in a unique medieval dark fantasy universe, rewards strategic planning and problem solving. Prepare yourself fully for every journey by picking your party members and their abilities wisely, because in the turmoil of battle, your team synergy and tactics are all that will give you the upper hand. The world of Gloomhaven is unforgiving, so if you enter a dungeon ill-prepared, don’t expect to leave.
If you survive your perilous journey, you’ll gain the opportunity to purchase new gear and unlock new abilities & new perks. Those party improvements will help you to overcome malicious bandits, hordes of wild beasts, horrifying demons, or whatever else may find itself blocking your path. Nevertheless, there’s more than just one way to crush your foes and no decision should ever be made lightly, so advance with caution!


Men of War on Mac

Mac Version Not Available

Men of War is a stunning Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa as gamers play as Soviet, Allied or German forces across 19 massive single-player missions. Both online multiplayer and single-player conflicts feature authentic vehicles and weapons of the era and brutal combat that will take players into the heart of the fight.
Features
The Direct Control feature allows gamers to command any single unit on the field at any time. Players have complete control over the unit’s actions and can change, upgrade and repair equipment and vehicles.
Three evolving storylines in the Soviet, Allied and German armies, comprising 19 missions in total.
Realistic models of armament and military equipment recreated in accordance with design drawings and historical documents.
Highly detailed WWII environments and characters faithfully recreated with a cutting-edge graphics engine.
The single player campaign features a fully customizable user interface.
Online play features a unique faction (the Japanese) and numerous gameplay modes including Capture the Flag and High-Value Cargo.
Men of War is affected by the GameSpy shutdown on the 31st of May. You can continue to play the game through LAN, DirectIP and GameRanger.


Beholder 2 on Mac

Mac Version Not Available

Every citizen of our great State dreams of working at the Prime Ministry!
You are lucky, intern – your dream has come true! While you are at the bottom of the career ladder, that is more than many of your fellow citizens will ever achieve!
Have you already decided what you’re going to become?
Will you become a diligent and responsible officer decorated by the Wise Leader himself? Or will you become a hardline careerist capable of destroying anyone who stands between you and the Prime Minister’s seat? Or maybe you are just a whistle-blower? If so, who sent you? And why?
Whatever the case, you are now part of the Ministry! From this moment on, no one beyond these walls has ascendance over you! You are free to shape your own future!
So, what are you going to become?


Ostriv on Mac

Mac Version Not Available

Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.
This game is still in development! Please buy it only if you want to support the development and provide detailed bug reports and feedback to help make it a masterpiece it deserves to be. The development is slow and steady, which means there can be long delays between updates


Post Scriptum on Mac

Mac Version Available

Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.
Experience the intense campaigns that were Operation Market Garden, Plan Jaune (Fall Gelb) or Operation Overlord which stretched across farms, woods, villages and city areas of the Netherlands, Mountains and rivers of Belgium and shores of France. Whether you’re jumping out of a plane, arriving in a landing craft by sea, resupplying friendlies or operating a tank, you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.
Post Scriptum will cover multiple theatres in the form of chapters, with the 1st Chapter “The Bloody Seventh” being the original setting in Operation Market Garden, it covers the 1st Airborne, 82nd and 101st Airborne, the 9th Waffen SS and the Wehrmacht, with over 40 vehicles, 9 maps. The 2nd Chapter “Plan Jaune” covers the Invasion of France in 1940 and features the French Army as well as the Wehrmacht of 1940, dozens of new vehicles, 2 new maps with a 3rd still coming. The 3rd Chapter “Day of Days” which will cover the Invasion of Normandy in 1944, features new factions like the German Fallschirmjägers and US 4th Infantry, each with new vehicles and a few new weapons, and with 2 new maps and a 3rd coming later, which adds to the already large selections of maps. Included in this new Chapter is a new game mode “Invasion” which puts a twist on the original game mode “Offensive”.
FactionsFight in historically recreated WW2 battlefields with up to 80 players and choose between the British 1st Airborne Division, British XXX Corps, US 101st and 82nd Airborne Division, 4th Infantry, French Army or several branches of the German Army such as the Wehrmacht, the Waffen SS or Fallschirmjägers.
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TeamworkIn Post Scriptum, teamwork is paramount to achieve victory. Enrol as the commander and order gun runs or artillery to support your team, play as one of the many infantry roles, join a logistics section and fortify the battlefield with fortifications and emplacements and resupply the frontline or be one of the armoured crew members and crew a tank. Communicate with our in-game VoIP with your squad or use the local proximity fade to talk to players nearby to help the flow of battle.
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Armored CombatArmoured vehicles played a tremendous role in WW2 and were feared due to their destructive nature. Join a tank section with 3 other players and crew multiple accurately modelled steel beasts as the driver, gunner or commander. Every vehicle features realistic values such as turret speed, armour thickness and type of rounds. Calculate the range of an enemy vehicle and shoot at its internal components to disable or destroy them.
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Tactical, Immersive & AuthenticImmersion is one of the fundamental key elements in Post Scriptum. Experience the authentic reproduction of an incoming Stuka siren or artillery cannons firing from afar. The piercing sound of an incoming heavy round cutting through the air past you. The cracks of bullets and shrapnel. Any kind of caliber, any kind of damage to body and steel, the soundscape and visual fx were thought out to the tiniest detail to make you fully immersed in the battlefield.


Cities Skylines Industries on Mac

Mac Version Available

About This Content In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more.
Key Features:
MAKE IT HAPPENFollow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities.
CAPTAIN YOUR OWN INDUSTRIESDefine an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements.
BUILD IT UP, BUTTERCUPNew industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport.
GO POSTALBoost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.
WONK HARDThree new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation.
FIVE NEW MAPSRich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff.
FOUR NEW HATS FOR CHIRPER!


Stellaris Apocalypse on Mac

Mac Version Available

About This Content Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.
The Apocalypse expansion includes:
THAT’S NO MOON, NEITHER IS THAT ONE, THAT ONE MIGHT BE A MOON, WAIT, NO Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe.
ALL YOUR BASE ARE BELONG TO YOU New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.
PIRATES OF THE CONSTELLATION Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new mid-game crisis!
SOME NON-VIOLENT FEATURES New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.
SOUNDS OF DESTRUCTION To accompany your planet-shattering expedition, three new musical pieces have been composed by Andreas Waldetoft for your listening pleasure.


Scythe Digital Edition on Mac

Mac Version Available

In an alternate reality in 1920s Europa, it’s been several years since the “Great War”, but the ashes of the conflict are still hot and the war is entering a new phase. The first conflict saw the emergence of some incredible engines of war known as Mechs. Built by “The Factory”, an independent city-state which has since become the object of everyone’s desire, these technological monstrosities roam the snowy landscapes of Europa. Be the hero of one of the five factions – Saxony Empire, Crimean Khanate, Rusviet Union, Polania Republic or Nordic Kingdom – and become the richest and most powerful nation in all of Europa during these dark times! To assure the victory of your people, you will need to explore and conquer new territories, enlist new recruits and deploy your forces by building formidable and terrifying combat Mechs. Replay history in a fictional past full of mechanical engines and technology, where each choice you make will be critical. Choose your battles with care, because in Scythe, victory is achieved with and for the people!
Asymmetry: every player starts the game with different resources (energy, coins, keen combat sense, popularity…), a different starting location and a secret objective. The starting positions are specifically set to contribute to the uniqueness of every faction and the asymmetrical nature of the game.
Strategy: Scythe offers players almost complete control over their fate. The only elements of chance apart from each player’s individual secrete objective card are the Encounter cards, which players draw to interact with the citizens of newly explored lands. Combat is also handled by way of choice; no luck or chance is involved.
Engine Building: Players can improve their construction abilities to become more efficient, build structures that improve their position on the map, enlist new recruits into their faction, activate mechs to dissuade opponents from invading and expand their borders to reap greater types and quantities of resources. This aspect creates a feeling of energy and progression over the course of the entire game. The order in which players get to develop their economy and technologies adds to the unique feel of every game, even when playing as the same faction several times.


Age of Wonders Planetfall on Mac

Mac Version Available

Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia in a deep single player campaign, on random skirmish maps, and against friends in multiplayer.
Tactical Turn-Based Sci-Fi CombatPerfect your combat strategy in intense turn-based battles featuring a large cast of factions, customizable units, and destructible environments.
Discover a Rich Science-Fiction WorldWhat secrets will unfold when you uncover the history of the fallen galactic empire? Discover the fate of the Star Union by exploring lush landscapes, wild wastelands and overgrown megacities. Encounter rival factions and discover hidden technologies long forgotten in abandoned places.
Planetary Empire BuildingSteer the future of your colony with a mix of technological advances and social development. Will you create an environmental paradise or a perfect military order?
Multiple Paths to VictoryAchieve your end goals through conquest, diplomacy or doomsday technologies.
A Multitude of Game ModesA deep single-player story campaign alongside random map generation makes for endless replayability. Try new play styles in skirmish mode, and play multiplayer your way – online, hotseat, and asynchronous!
*Modding Tools are provided as a courtesy to fans. They might have different system specifications from the Age of Wonders: Planetfall game, are not tech supported and have an English only interface.


Cogmind on Mac

Mac Version Available

Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
KEY FEATURES
Build and modify a unique robot from parts found, or enemies defeated
Dynamic character development without XP/grinding
Dozens of robot classes, each with unique behavior within the ecosystem
Procedurally generated world combined with hand-crafted content
Seven different animated endings to uncover
ASCII evolved: Most advanced terminal interface ever
Thousands of particle effects and SFX
Fully destructible environment
PROGRESS
Although currently in Early Access, Cogmind is mostly complete. There are over two-dozen map types, nearly a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and seven different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we’ll just call it EA 😀
(Cogmind has been in full-time development for over six years.)
ROGUELIKE?
Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind…), but at the same time innovates on the genre in terms of both design and accessibility features.
Within you have full mouse control–and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory management, and the keyboard is even faster with its multiple command schemes and built-in automation features.
Stealth play is just as viable as straightforward combat, using hacking and information warfare to outsmart the Complex. The lack of an XP system means you only have to use whatever means you can to reach new areas and find new gear to advance.
The world is alive with many types of robots, most of which are actually not hostile to you and have their own duties to carry out.
Map objects are labeled as they come into view, making for less tedious play and allowing you to instead focus on tactics and survival. A large number of other options and useful features are available to customize the UI.
While the most skilled players can reliably win the default mode, easier difficulty settings are available for those with less experience, or less time on their hands 🙂 (advanced players can also attempt to take on the extended end-game!)
Accumulate knowledge across multiple plays, collecting info about previously used items in the ASCII art gallery (over 900 pieces of art!), and collecting lore about the world as you discover its inhabitants and guess at their potential motives, and true capabilities. While there’s a rich story to uncover over many runs, know that it doesn’t get in the way if you prefer to just strategize and min-max through your roguelikes.
Take on built-in Challenge Modes for a different kind of experience, or to prove just how good you really are.
WARNINGS
Not every game is for everyone, so there are a few things to point out that may affect your interest in Cogmind.
No Hand-holding: Although very accessible and there’s both context help and a quick tutorial to teach all the fundamentals, Cogmind invites you to explore a completely unfamiliar world. Observant players will come to internalize many of that world’s rules naturally, and as you reach new areas you’ll also discover in-theme explanations for everything, seamlessly integrated with the lore. As part of that process you’ll often be faced with the post-death challenge of figuring out where things went wrong and why, until you eventually reach a point where you can see danger before it even materializes.
Rampant Item Destruction: Every item in Cogmind can be destroyed, and many of your items will be destroyed. At first this may be discouraging, but once you figure out the basics you’ll generally be replacing old and broken parts with much better loot even before you lose it anyway. Building and, more importantly, rebuilding, is a vital part of the experience and what keeps the game dynamic and interesting throughout. Adaptability is key, and amazing comebacks are commonplace.
No Classes, Skills, Etc.: Unlike many other roguelikes and CRPGs in which you may form a sort of attachment to your character class and the levels, stats, skills, and equipment they’ve acquired over time, Cogmind is defined almost purely by items. And as mentioned those items will be destroyed, so there’s not much chance to form that kind of attachment. However, this also leaves room for great flexibility during a single playthrough, flexibility you might want or need to rely on to maximize your chances for survival depending on what locations you visit.
A Different Kind of Game: As a whole Cogmind is quite different from pretty much everything out there, a fact that turns some people off, but others rather enjoy it for that same reason. It can also take a little while to get into, but once past learning the basics and how to reliably overcome early-game areas, the world and its opportunities really open up.
Not Suitable for Small Screens: Due to the game design, the screen is always divided into a minimum of 80×60 spaces that make up the “terminal grid.” This means when played on a physically small screen, such as that of a laptop, each space will be relatively small and some players could have trouble comfortably seeing the details. Zooming is not supported by the engine. You can test what Cogmind will look like on your screen of choice here: http://www.gridsagegames.com/cogmind/ui_preview.html (Note that ASCII mode is easier to see at smaller sizes, but it’s understandable that three-quarters of players prefer the default tiles mode anyway :P)